Victor Vran w planie wydawniczym CDP.pl

Paweł Pochowski
2015/07/02 17:30
3
0

Premiera gry odbędzie się jeszcze w tym miesiącu.

Victor Vran w planie wydawniczym CDP.pl

Dokładnie 24 lipca na Steam zadebiutuje pełna wersja RPG akcji od twórców serii Tropico studia Haemimont Games. Także tego dnia w sklepach w naszym kraju Victor Vran pojawi się nakładem CDP.pl - grę będzie można nabyć także w wersji cyfrowej, obydwie będą wyposażone w kinową, polską wersję językową. Sugerowana cena detaliczna ustalona została na poziomie 79,99 zł, ale póki co w przedsprzedaży można zamówić grę taniej - za 64,99 zł.

Victor Vran to debiut studia w danym gatunku - produkcja już od kilku miesięcy dostępna jest w formie wczesnego dostępu na Steam. Nasze wrażenia spisaliśmy w formie betatestu, ale od tego czasu gra mocno się zmieniła. Np. otrzymała tryb kooperacji oraz kolejne lokacje. Natomiast najważniejszy i ostatni jej element zostanie udostępniony 24 lipca, a więc równo z premierą gry. Mowa tutaj o kampanii fabularnej, bowiem dotychczas w grze nie było żadnej historii, aby zbyt wcześnie nie zdradzać jej szczegółów. Zwiastun fabularnej kampanii z Victor Vran udostępniamy poniżej.

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Komentarze
3
Pajonk78
Gramowicz
03/07/2015 08:37

Dubel, bo edycja już niemożliwa.Jeden z komentarzy, który dość dokładnie określa to co jest dobre i to co "niezbyt" dobre w VV:Interesting game with fantastic controls and combat, but it falls woefully short in other areas.Being able to directly control your character with wasd gives you a much more intimate feel for your characters control, and is something I''ve craved in an arpg for a long time. The ability to jump and wall jump does the same, and while it makes traversing maps with uneven terrain satisfying, it also makes invisible walls that much more jarring. Also, this game screams for a sprint key.The combat looks and feels fantastic, and goes together well with the wasd movement controls. Your character attacks in the direction of the mouse pointer rather than the direction he is facing, much like a twin stick shooter.Sadly, character progression feels completely stunted and utterly shallow. Completely. And. Utterly. When leveling up, rather than allocating skill points or unlocking combat skills or character skills you unlock your second weapon slot, consumable slots, etc. There are no classes or skill trees or even character stats. Weapon skills are tied directly to each individual weapon type, two for each, three if you count the basic attack. There are 7 different weapon types: Sword, Rapier, Hammer, Scythe, Lightning gun, Shotgun and Mortar gun. So, if you don''t count the basic attacks there are only 14 weapon attack skills. You also get "Demonic Powers" you can equip. These serve as the magic system and also come in the form of loot drops. I''ve read on the forums that no new weapon types or skills are to be added before or on release.This also makes leveling up feel completely joyless. After the second or third level, and my only visible reward being a couple lousy potions or whatever I completely lost interest in character levels.This feels as though they''ve taken a Ferrari and stuck a lawnmower engine in it. The gameplay is so incredibly smooth, responsive and outright fun that when you realize, very early in the game, that you have already seen every skill available to you it feels like a slap to the face. Character progression is the heart of any successful role playing game, doubly so for an action rpg. Not having a skill progression system , or really any character progression system cheapens the entire experience and gives it a very generic arcade-like or console-like feel. I feel that the lack of depth and character progression limits this game very severely. This is not an RPG. This is an isometric action adventure game with incredibly light rpg elements.The loot system feels boring as well. I think mostly because your character does not wear individual armor pieces. Rather, you equip a single slot "costume," that when worn gives a boost to adrenaline regeneration or something else equally as silly. Weapons drop constantly as though you are popping blade filled balloons, as they should, but there are so few weapon models and the aforementioned lack of skill variety sucks the excitement out of them. The costumes do not, as far as I am aware, come in loot drops. The one I''ve received, other than the early access one, came as a level reward. They may drop and I simply haven''t seen one yet, but even if they do I highly doubt they would be a cause for celebration. (Outfits added to loot list June 10th.)The game looks great. The animations are fine and the skill effects from both the player character and the enemies look good. The environments, while nothing new or really all that interesting, look good. The sound design is fine. The UI design works and looks just fine.Which brings me to the point of my review. The gameplay is fun. Incredibly fun... until it isn''t. Until the lack of depth sucks all the fun right off your face leaving a sad, confused frown. I can''t help but feel that this would serve better as a tech demo for their character controller and combat system rather than a full game. It''s like they took a diamond and put it into a cardboard setting. The diamond itself is still beautiful and strong, but the foundation and structure upon which it rests is weak, ugly and disappointing. So disappointing.Yes, this is early access, and yes, this is still in development. But these systems are to my knowledge complete. The entire game is feature complete as of this writing. They are currently working on such important aspects as "voiceovers" and "cutscenes."I can''t help but urge the devs to go back to the drawing board, keep this game in early access, and redesign every system aside from the core gameplay. In fact, whoever decided to make the game so shallow should resign and develop for mobile devices, along with everyone who thought it was a great idea. Take the individual or team of individuals who are directly responsible for the core gameplay and give them the rights to this game. In fact, just give them the studio in it''s entirety and go home. This could be the best action rpg in years and they are squandering the opportunity. Such a waste. Such a crushing disappointment.For these reasons, despite the fun I had in the few hours I played, I cannot recommend this game. Not even for the $20 I paid for it. I might jump back in now and then for a few quick kills, but the lack of progression makes the act of playing feel completely pointless.[Response to developer comment]The Destiny Cards system is a weak replacement for a skill tree. All the cards are passive, for one thing. How is anyone supposed to get excited about passive increases to movement speed and critical damage? Now, throw those same stats on a pair of boots or a stupid looking hat and we''ll talk, at least those also bestow a new visual effect to the character.The biggest issue I have with this game is that there is nothing to work towards. There is no hook to draw me back again and again. Character level''s are completely pointless without a skill or stat tree. There are no sweet looking armor upgrades to look forward to. I lost interest incredibly fast. And lets face it, this will in no way be a story driven game. No amount of voiceovers or cutscenes are going to change that.I''m not trying to bash your game. Like I said in my review, I find the core gameplay fantastic. The rest of the package just seems like a cheap cop-out.1. No one expects a literary and visionary masterpiece when they play an arpg. A good story and fancy cutscenes are a small bonus, not a requirement.2. The kind of people who play arpg''s and continue to play day after day are chasing loot and the perfect class build. This game in it''s current form makes this impossible.3. Binding the weapon attack skills to the weapons themselves and the passive abilities and magic system to cards is just a weak disguise for a complete lack of a class and skill system.4. The costumes are a disappointment. You are shooting yourselves in your collective feet here. You just took away 7-13 equipment slots. Slots that would require loot to fill. A hook that this game desperately needs.5. In my experience people who play arpgs love to play coop with their friends. People crave individuality, personality and style. In this game everyone is Victor Vran with the exact same skills available to them upon equipping a similar weapon, which will then most likely look the same as his friends weapon, who''s character is literally the same as your own character. Gee, I feel so unique.You have one of the best core gameplay systems on steam, stop crapping on it. To be completely honest, all the issues I have with the game seem to be compromises made by you for lack of funding. You can''t tell me that you made a conscious decision to forgo deep character progression and itemization because you thought it was in any way unique or a good idea.I don''t mean to sound like a jerk. You obviously have some very talented people on your team. I just hate to see such potential so sadly squandered.

Pajonk78
Gramowicz
03/07/2015 08:20

Gra owszem zapowiada się ciekawie, ale... moim zdaniem coś muszą zrobić z rozwojem bohatera, bo skille powiązane z bronią (11 typów jeśli mnie pamięć nie myli) ograniczają buildy dość mocno. Chyba, że historia będzie świetna to wtedy można będzie przymknąć oko na tę "niedoskonałość". IMO lepszy wydaje się być Grim Dawn: rozwój bohatera zbliżony do tego z Diablo II co mnie osobiście bardzo pasuje.PS Czy ja dobrze widzę, że w sklepie Gram jest dostępna wersja z niemieckimi napisami?

Illidian_Stormrage
Gramowicz
02/07/2015 21:35

Ciekawie sie zapowiada, ciekawe co z tego wyjdzie.




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