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GRAM.UNITY
Interview with Wojciech Ozimek, president of one2tribe studio
Czwartek, 18.09.2008, godzina 12:45, autor: Mejste
Saturday, 6th September 2008, 5:06 PM
Łukasz Berliński, gram.pl: How did you decide to create the browser version of The Witcher? Wojciech Ozimek, one2tribe: At first the game was there to promote the 'original' PC version of The Witcher, but as we went forward with the project, it grew beyond our expectations. That's why we, with CD Projekt RED, decided to make Versus a separate product line, a multi-player, browser-based version of The Witcher. This was made possible by the following the game generated - about sixty thousand users at present - and by the fact that Flash technology allowed us to introduce richer animations, graphics and music than we originally thought possible.
A considerable change - and one that makes the game far livelier - is the shoutbox, which lets players communicate at any time. This is a widely used option, with players using it to communicate in a variety of ways. They can send challenges, but also chat on multiple channels at the same time just like in IRC. The biggest difference between the beta and the commercial version are the huge changes we made in the quality of the graphics and the number of animations. This was another attempt to surpass the capabilities of Flash and to enhance communication between people. We strive to improve the graphics and increase the game's efficiency, to bring all this to a new level, with the launch of each new version. At the moment we're thinking about creating a version of Versus for mobile devices, and this is likely to happen fairly soon. We're also thinking of using the new 3D capabilities that have been introduced in more recent versions of Flash. We want to give our players the "hottest & sexiest" in browser game technology, because that's what distinguishes Versus from other browser-based games, which are usually simple, text-based and feature limited graphics.





